PSP MAO – RaceTo MAXX format

829We’re bursting at the seams! The PSP continues to grow in popularity. We added an extra field in Dallas due to demand. The upcoming MAO event will be the largest second event of a season since 2005! But success has created a new problem. The traditional Race To structure limits the total number of teams that can participate at a PSP tournament. Even at the best locations there is often a limit to the number of fields the league can set up. If this trend continues we will need to either turn teams away-which we do not want to do-or find a more efficient way to use the fields and space available.

In an effort to explore possible solutions the PSP will be introducing PSP RaceTo MAXX on a limited basis at MAO. D3 RaceTo-4 & D4 RaceTo-4 will have the first opportunity to compete using the MAXX formula. PSP RaceTo MAXX does not alter the RaceTo format in any way. The teams affected will still be competing in RaceTo-4. What MAXX does is it allows more efficient scheduling which in turn should make it possible for more teams to compete in their chosen version of RaceTo on the same number of fields.

           

How will it work? Simply put, four teams will share a field at the same time with two matches running simultaneously with the two pairs of teams taking turns. Teams A and B run a point and then teams C and D run the next point so that they are alternating points. When one pair of teams finish their match the next two teams will enter the pits and prepare to begin their match regardless of the status of the other match being played. The MAXX fields will have separate pit areas for all the competing teams. For example, this means there will be a Home Pit A and Home Pit C separated by a chrono station on one side of the score table, and Away Pit B and Away Pit D on the other side, each pit with their own separate pit boards that maintain separate match/game clocks for each match. The main board on the field will display the information for the point that is about to start (during breaks) or the match in progress (point being played). If a match’s break clock reaches 30 seconds when the other match is still in progress, it will stop at 30 seconds. Once the other match finishes, the 30 seconds will start rolling so the teams have 30 seconds to get to their start stations.

           

Once a match ends, we put a 5-minute break clock on that match’s scoreboard while the other match continues. The previous team moves out, and the next team moves in. There will be an on-deck staging tent directly behind the match pits so teams can pod up, gear up, get guns working, etc, in the on-deck tent prior to their match and just carry their set-up stuff into the match pit when they’re up to play.

           

Confused? Concerned? Don’t worry. There will be additional PSP staff to assist the MAXX teams. In addition, all the competing teams will always have at least two minutes between points, never less. In fact, depending on the field teams may have extra turnaround time between points making it easier to get ready. Competing teams will have their own pit for the duration of their match and the on-deck teams will have a separate tented area to stage for their matches.

           

The PSP thanks the participating teams for their cooperation. It is our goal to provide the best possible tournament paintball competition and we are confident that MAXX will allow the league to grow without impacting the quality of our events.

www.PSPEvents.com

New Product Spotlight

Sport Smoke Grenades and Pouches
bfg_smoke_grenade_pouch_angles_multiSport Smoke attended the 2014 Paintball Extravaganza with their full line of American-made smoke grenades and new Molle compatible pouches. Offering safe, reliable and affordable smoke grenades to enhance any scenario or tactical paintball event and now offering MOLLE pouches to carry them around in, Sport Smoke pouches are durable and offer a tailor-made way to haul around smoke grenades, while their grenades are a great choice when you need to…well…pop smoke!

Pinokio SPEED
speedhopperThough already available via a “soft launch” just before Christmas 2013, the Pinokio SPEED hopper was a hit at the 2014 Extravaganza thanks in no small part to the postal scale the company brought to the show. Those who took the time to stop by the Pinokio booth were shown that the SPEED weighs well under 15 ounces with its two nine-volt batteries inserted, making it an incredibly light high-speed paintball hopper. Constructed from durable nylon shells to prevent feed neck cracks, able to feed over 20 paintballs per second, be cleaned and maintained without tools and use existing Exalt feed gates for faster reloading, the Pinokio SPEED impressed at the Extravaganza and by Thursday the company was selling display models to satisfy excited new dealers!

TGR One Limited Edition
TGR1-W-960x480The TGRONE features a unique sound amplifying muzzle that enhances the sound signature of the marker and intimidates your enemies.

Interchangeable Grips
The TGRONE comes standard with an ergonomic grip that is interchangeable with most real steel AR-15 grips as well as airsoft M4/M16 GBB grips.

MK16 Air-Thru Stock
The TGRONE Limited Edition model features a MK16 Style Folding Air-Thru Stock that is fully adjustable with an integrated cheek rest.
New Desert Bronze Metallic Finish
One-Piece CNC Machined Aluminum Upper Receiver
9? Smooth-Bore Aluminum Barrel
Sound Amplifying Muzzle Break
SCAR MK-16 Style Folding Rear Stock
Adjustable Flip-Up Front & Rear Sights
18 Rnd & 12 Rnd Magazine

Bauer Compressors
SONY DSCWhile they may not necessarily have hit the 2014 Paintball Extravaganza with anything flashy, mind-boggling or Earth-shattering, it’s certainly mind-boggling and Earth-shattering when a paintball park, tournament or major scenario event can’t give paying customers 4500psi air fills. That’s when a day at the paintball field is no fun. The way paintball fields and stores can ensure that their customers absolutely always have a full air bottle is to team up with the experts at Bauer Compressors. These guys know how to produce a high-tech, high-quality compressor capable of handling any high pressure air task a paintball pro-shop or park might need, then stand behind that product with world-class service. Paintballs don’t fly without air. A Bauer Compressor is how you make that air. End of story.

30 New Products In 30 Days #6: Lurker Paintball’s Paragon Marker

IMG_6497At this year’s Paintball Extravaganza the Lurker Paintball Paragon was one of the most talked-about products. Check out some of the marker’s features:

  • Patent Pending Eigenvalve technology with Clutch system
  • Self-compensating, recoil canceling valve
  • Dwell insensitive
  • Magnetic valve return
  • 100 psi operating pressure
  • 4 critical dynamic seals
  • Autococker threaded Eigenbarrel v.3, 15”
  • Among the lightest weight tournament markers available
  • Lightweight bolt design
  • Soft face
  • 2 stage speed, low force bolt action
  • Hardcoat anodized bolt
  • Integrated feedneck detent
  • Popular ridge and groove feedneck mounting
  • Asymmetric force nubbin style breech detents with relief
  • Tool less disassembly
  • All seals off-the-shelf
  • Nearly vertical frame

Interview With Ryan Kenaley of Lurker Paintball

lurkerpbCan you give us a brief history of your company?
Lurker Paintball was founded in 2006, when we began selling lightweight rams for the Intimidator series of markers. The response was so tremendous that over the years we accumulated a line of hard parts upgrades that now includes rams, bolts, valves and barrels.

How did you get into the game of paintball?
My brother and I started playing in 2002. I was hooked, and all my friends bought entry level markers to play in the woods. Eventually we got in to airball at the local field. All the time that we were playing, I was fascinated by the technical side of paintball, especially the markers. Why did they make this part this way? Why isn’t it like this. Eventually I started finding there was a lot of room for improvement and the rest is history.

How did the Paintball Extravaganza go for you?
It was a very exciting event for us – the big splash we made with the Paragon really had people buzzing around our booth. We had a lot of interest from players and dealers, and so we’re very encouraged by the state of the game. It was great seeing all the new products, and all the people that are really enthusiastic about the industry. It was also humbling to interact with some of the biggest names in paintball, all under one roof!

What are your best selling products and why?
Our Axe and Mini products, as well as our barrels sell extremely well. I believe that this is because we always aim for performance that is at the top of any class we enter, with a price below the market average. Our barrels have the highest velocity gain of almost any barrel tested due to the 9.3″ control bore, yet a 5 piece kit costs less than $100 shipped.

Anything new in the works that you can tell us about?
Our cards are mostly on the table, one item that didn’t make the cut at PBE was our Luxe Eigenbolt. This draws on our Shocker bolt technology to improve the efficiency of that platform. We’re very excited about releasing that before this season begins in full. Most of our design effort this year has gone into the Paragon, but we also have some Dangerous Power G series upgrades in the works.

What are your goals for 2014 and beyond?
Our goal for 2014 is a successful and punctual launch of the Paragon marker. We’re very encouraged by the technical data we have so far, so making sure the execution of this product happens in a timely fashion is very important to us. We also aim to continue to provide a high level of customer service as we expand.

Anything else you’d like to add?
Special thanks to everyone who helped us get to where we are today – My design partner Steve, Gabe at PB Mechanix and Lurker, PBNation, Simon Stevens of Inception Designs, Cliff at Metal Mods, Jin Oh, John from Ironic Designs, and Trevis from Trevis Meseroll Designs.

http://www.lurkerpb.com/