San Diego Dynasty triumph over Edmonton Impact in an incredibly close match to become the 2014 PSP Mid-Atlantic Professional Champions! This is Dynasty’s first PSP win since last year’s Mid-Atlantic Open event. Edmonton Impact placed in the top 4 at each and every event last season. After adjusting to off-season roster changes, this event proves that they will continue to be a major threat for that 1st place title. Chicago Aftershock impressively finished in 3rd place with their best PSP performance since 2010 and Tampa Bay Damage improved from their previous event where they fought off relegation in Dallas by coming in 4th overall at the MAO.
Houston Heat and Moscow Red Legion each earned their spot back into the Champions Division after battling it out in the Challengers Division all weekend long. Proving no one is safe in this extremely talented Professional Division, 2014 PSP Dallas Champions Los Angeles Infamous and the international star-studded roster of Moscow’s Art Chaos were both relegated down to the Pro Challengers Division and will have to work their way back into the Champions Division at the 2014 PSP Chicago Open.
Perhaps the greatest storyline of the event comes from Division 1′s DC Devastation. They won Division 3 at the 2012 MAO, won Division 2 the following year and stepped up to win Division 1 this year!
In other divisional results, Rack City Klutch beat out Stratton Oakmont Bears to win the Division 2 title and Chicago Warped were able to beat Absolute Chaos to win Division 3. PR1ME 2 won Division 4 after defeating SA Notorious while Asylum TrueBallers were crowned Pump Champions after winning against Lockout. In the RaceTo-2 Format, Jersey Storm beat Rhythm for the D3 title and Chicago Aggressive Black took out SLK to become Division 4 RaceTo-2 Champions.
All of this action happened at the Outdoor Xtreme Chesapeake City (OXCC) Paintball Park in Maryland and everything from the Champions field was broadcasted live to thousands around the world through the PaintballAccess.com webcast. The PSP would like to thank all players, fans, sponsors, staff and OXCC for bringing the tournament paintball world together once again at the 2nd stop of PSP’s 2014 circuit.
Next up is the massive PSP Chicago Open held at CPX Sports Park in Joliet, Illinois June 19 – 22, 2014. This event will sell out rapidly for teams as well as grandstand/VIP tickets – so be sure to claim your spot as soon as registration opens! Stay tuned to PSPevents.com and Facebook.com/pspevents for registration updates!
Congratulations to all podium finishers at the 2014 PSP Mid-Atlantic Open:
1) San Diego Dynasty
2) Edmonton Impact
3) Chicago Aftershock
4) Tampa Bay Damage
1) Houston Heat
2) Moscow Red Legion
3) Houston VcK
4) Trenton TopGun Union
1) DC Devastation
3) New England Avalanche
4) Portland Uprising
1) Rack City Klutch
2) Stratton Oakmont Bears
3) New England Avalanche II
4) Louisville Asylum
1) Chicago Warped
2) Absolute Chaos
3) Project Mayhem
4) KPS Paintball
1) PR1ME 2
2) SA Notorious
3) Damage Control
4) NJ Jesters Kids
1) Asylum TrueBallers
Division 3 RaceTo-2
1) Jersey Storm
3) Palm Beach Viper Kids
4) Bad Intentions
Division 4 RaceTo-2
1) Chicago Aggressive Black
3) Storm Riders
We’re bursting at the seams! The PSP continues to grow in popularity. We added an extra field in Dallas due to demand. The upcoming MAO event will be the largest second event of a season since 2005! But success has created a new problem. The traditional Race To structure limits the total number of teams that can participate at a PSP tournament. Even at the best locations there is often a limit to the number of fields the league can set up. If this trend continues we will need to either turn teams away-which we do not want to do-or find a more efficient way to use the fields and space available.
In an effort to explore possible solutions the PSP will be introducing PSP RaceTo MAXX on a limited basis at MAO. D3 RaceTo-4 & D4 RaceTo-4 will have the first opportunity to compete using the MAXX formula. PSP RaceTo MAXX does not alter the RaceTo format in any way. The teams affected will still be competing in RaceTo-4. What MAXX does is it allows more efficient scheduling which in turn should make it possible for more teams to compete in their chosen version of RaceTo on the same number of fields.
How will it work? Simply put, four teams will share a field at the same time with two matches running simultaneously with the two pairs of teams taking turns. Teams A and B run a point and then teams C and D run the next point so that they are alternating points. When one pair of teams finish their match the next two teams will enter the pits and prepare to begin their match regardless of the status of the other match being played. The MAXX fields will have separate pit areas for all the competing teams. For example, this means there will be a Home Pit A and Home Pit C separated by a chrono station on one side of the score table, and Away Pit B and Away Pit D on the other side, each pit with their own separate pit boards that maintain separate match/game clocks for each match. The main board on the field will display the information for the point that is about to start (during breaks) or the match in progress (point being played). If a match’s break clock reaches 30 seconds when the other match is still in progress, it will stop at 30 seconds. Once the other match finishes, the 30 seconds will start rolling so the teams have 30 seconds to get to their start stations.
Once a match ends, we put a 5-minute break clock on that match’s scoreboard while the other match continues. The previous team moves out, and the next team moves in. There will be an on-deck staging tent directly behind the match pits so teams can pod up, gear up, get guns working, etc, in the on-deck tent prior to their match and just carry their set-up stuff into the match pit when they’re up to play.
Confused? Concerned? Don’t worry. There will be additional PSP staff to assist the MAXX teams. In addition, all the competing teams will always have at least two minutes between points, never less. In fact, depending on the field teams may have extra turnaround time between points making it easier to get ready. Competing teams will have their own pit for the duration of their match and the on-deck teams will have a separate tented area to stage for their matches.
The PSP thanks the participating teams for their cooperation. It is our goal to provide the best possible tournament paintball competition and we are confident that MAXX will allow the league to grow without impacting the quality of our events.
Sport Smoke Grenades and Pouches
Sport Smoke attended the 2014 Paintball Extravaganza with their full line of American-made smoke grenades and new Molle compatible pouches. Offering safe, reliable and affordable smoke grenades to enhance any scenario or tactical paintball event and now offering MOLLE pouches to carry them around in, Sport Smoke pouches are durable and offer a tailor-made way to haul around smoke grenades, while their grenades are a great choice when you need to…well…pop smoke!
Though already available via a “soft launch” just before Christmas 2013, the Pinokio SPEED hopper was a hit at the 2014 Extravaganza thanks in no small part to the postal scale the company brought to the show. Those who took the time to stop by the Pinokio booth were shown that the SPEED weighs well under 15 ounces with its two nine-volt batteries inserted, making it an incredibly light high-speed paintball hopper. Constructed from durable nylon shells to prevent feed neck cracks, able to feed over 20 paintballs per second, be cleaned and maintained without tools and use existing Exalt feed gates for faster reloading, the Pinokio SPEED impressed at the Extravaganza and by Thursday the company was selling display models to satisfy excited new dealers!
TGR One Limited Edition
The TGRONE features a unique sound amplifying muzzle that enhances the sound signature of the marker and intimidates your enemies.
The TGRONE comes standard with an ergonomic grip that is interchangeable with most real steel AR-15 grips as well as airsoft M4/M16 GBB grips.
MK16 Air-Thru Stock
The TGRONE Limited Edition model features a MK16 Style Folding Air-Thru Stock that is fully adjustable with an integrated cheek rest.
New Desert Bronze Metallic Finish
One-Piece CNC Machined Aluminum Upper Receiver
9? Smooth-Bore Aluminum Barrel
Sound Amplifying Muzzle Break
SCAR MK-16 Style Folding Rear Stock
Adjustable Flip-Up Front & Rear Sights
18 Rnd & 12 Rnd Magazine
While they may not necessarily have hit the 2014 Paintball Extravaganza with anything flashy, mind-boggling or Earth-shattering, it’s certainly mind-boggling and Earth-shattering when a paintball park, tournament or major scenario event can’t give paying customers 4500psi air fills. That’s when a day at the paintball field is no fun. The way paintball fields and stores can ensure that their customers absolutely always have a full air bottle is to team up with the experts at Bauer Compressors. These guys know how to produce a high-tech, high-quality compressor capable of handling any high pressure air task a paintball pro-shop or park might need, then stand behind that product with world-class service. Paintballs don’t fly without air. A Bauer Compressor is how you make that air. End of story.
The premier issue of PaintballX3 Russia is Live & Free right HERE. Check it out. Coverage of Millennium Series Med Cup, CPPS Round One, Russian Paintball Roundup (Hotball, Girl’s Cup and more), Champions Paintball League (CPS) Rome, Italy, product reviews and more!
Read it HERE.